Gamification and Its Applications
This book provides an in-depth exploration of gamification, a powerful tool that uses game design elements in non-game contexts to engage users, solve problems, and drive behavior. It’s comprehensive study covers the fundamentals of gamification, its theoretical foundations, and a wide range of real-world applications.
From education to healthcare, business, and beyond, the book examines how gamification is transforming industries by making tasks more engaging and motivating. It also offers practical insights into designing effective gamification strategies that can be tailored to various fields and objectives. Whether you’re a scholar, practitioner, or simply curious about the potential of gamification, this book serves as an essential resource for understanding and leveraging this innovative approach.
Matthew N. O. Sadiku, Gamification and Its Applications